Xp objectives dealing demolitionist weapon damage.
Demolition perk killing floor 2.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
Killing fleshpounds with demolitionist weapons.
Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
I don t feel that demo is easier to use you are more susceptible in close quarter.
Killing fleshpounds with demolitionist weapons.
Killing floor 2 perk.
1 2 stick of dynamite.
I think it also saves you a rpg around when killing a fp.
We will be talking about weapons builds loadouts and tips to help you survive as the demo.
In this video i take a look at all the perks and see how they stack up.
1 2 stick of dynamite.
The balance of time and a team s upgrade rate is the most.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.
In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
When zeds like gorefast and crawler get.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
Demolition the strongest perk.
Role medium range.
Role medium range.
For all intents and purposes consider the long games as the standard length for killing floor titles.
Xp objectives dealing demolitionist weapon damage.