In hushed whispers siding with mages in your heart shall burn from ashes here lies the abyss wicked eyes and wicked hearts what pride had wrought the final piece doom upon all the world.
Dragon age siding with mages.
If you side with the mages and set anders free then you may recruit him back later.
Take the first door on the right you find a venatori there and a mage with a shard m10 1l.
Really all you need to do is defeat uldred before he runs out of mages and you will side with the mages.
You re standing for order in the hopes that more death can be avoided later on.
It s fairly easy to rp a hawke that sees siding with the mages as starting a continental wide war and siding with the templars as bloody de escalation.
My first hawke was firmly perhaps naively pro mage.
It was interesting to see some more of meredith s motivation and at first she even seemed a lot more reasonable than she had in my pro mage playthrough.
It s kirkwall or the world.
Champions of the just siding with templars dragon age.
Siding with the mages if you back orsino and the mages then you are immediately thrust into combat against the templars.
Obviously killing anders means he is gone from the party.
I liked it aside from the ending sequence.
With my second hawke for da2 i tried supporting the templars.
If you don t execute him then sebastian will leave the party no negotiation.
In hushed whispers is a main quest in dragon age.
Specializations for the inquisitor.
You can surprise him by getting him from the side after you smash the wall behind either of the two remaining doors.
The templars aren t bad the quest around them is okay but it s not great.
But then you get to the point where you tell her that orsino wasn t involved in.
You find the second mage with a shard at the end of the corridor behind the door m10 1m.
Grand enchanter fiona leader of the mage rebellion has offered an alliance with the rebel mages at redcliffe.
Behind the door in the middle there is another mage with a red lyrium shard m10 1n.
It s one of the best segments of the game and you can completely miss it by choosing to side with the templars.
Exit the room through the next door and you will see three doors in one wall.
So long as irving lives you side with the mages at the end during the dialogue with.
You keep doing it everytime he goes to cast and that will stop him from turning the mages into abominations.
Siding with the mages leads you on a quest that involves meeting dorian one of the companion units and a plot that uses magic with time travel.